-Force69

Norway
On FACEIT since 2018 121 matches tracked
ELO ▲ 74
2,098
30-day peak: 2,098
Rank EU
#179,176
Norway #1,936 in Norway
Last updated:

How does -Force69 play?

Rating 0.97 K/R 0.67 ADR 72.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.5
Knife kills 3 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 31%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 9x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 72%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 72.1, Headshots at 58%
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
53 matches · 66% win rate
In match 1 of the day −39 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 −79 ELO, win rate 52%

-Force69 loses the most ELO on Mirage: −91 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
66% better than 93%
0.72 better than 41%
77.1 better than 34%
1.02 better than 48%
53% of 179 duels better than 63%
41% of 32 situations better than 59%
Dust 228
54% better than 63%
0.67 better than 21%
71.9 better than 12%
0.98 better than 35%
47% of 118 duels better than 30%
40% of 20 situations better than 57%
Cache17
47% -
0.57 -
59.0 -
0.82-
48% of 60 duels -
33% of 6 situations -
Inferno13
69% -
0.68 -
69.9 -
1.03-
52% of 50 duels -
44% of 9 situations -
Nuke4
25% -
0.48 -
58.1 -
0.67-
50% of 12 duels -
50% of 2 situations -
Ancient3
33% -
0.60 -
72.9 -
0.88-
50% of 10 duels -
100% of 2 situations -
Anubis3
0% -
0.74 -
81.0 -
1.03-
35% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Force69 plays

Across 121 matches -Force69 averages K/R 0.67, ADR 72.0 and a rating of 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 57% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 41 of 121 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 101 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. -Force69 loses the most ELO on Mirage (−91 ELO, win rate 66%). Things go best in match 2 of the day (+17 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +17 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 72.1, Headshots at 58%. Last 30 days: 5 matches, win rate 100%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.