-Foodora
Name history of -Foodora
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Foodora play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Strength40% of 1v2s won and so well above the average (22%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.05 (at the start 0.83). Slightly above the average (1.01).
Damage per round (ADR)
Best month: March 2026 with 88.4. Last 3 months: 78.1 (at the start 81.6). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months: 64% (at the start 45%). Well above the average (49%).
Best month: October 2026 with 1,896.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 78%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 42 · Mirage
- Highest rating in a match: 1.86 · Mirage
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Foodora plays
Across 104 matches -Foodora averages K/R 0.76 and ADR 79.8; the rating across the 60 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 28 of 60 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+65 ELO, win rate 49%). Improved over the last three months: Rating +0.22, Headshots +2 pp, Win rate +19 pp. Unchanged in recent months: K/R at 0.77, ADR at 78.1. Last 30 days: 34 matches, win rate 68%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.