-Foodora

Sweden
104 matches tracked 34 matches in 30 days
Last updated:

How does -Foodora play?

Rating 1.02 (from 60 matches) K/R 0.76 ADR 79.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 7%−3 pp · Ø 10% better than 38%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2
Knife kills 2 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 87%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 5x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.22, Headshots +2 pp, Win rate +19 pp
= Stayed the same
K/R at 0.77, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 43%
0.81 better than 83%
84.0 better than 70%
1.16 better than 88%
52% of 126 duels better than 59%
36% of 14 situations better than 44%
Ancient17
53% better than 58%
0.66 better than 14%
72.2 better than 9%
0.88-
39% of 56 duels better than 4%
75% of 4 situations better than 98%
Nuke10
60% -
0.79 -
86.9 -
0.73-
25% of 20 duels -
0% of 1 situations -
Anubis8
63% -
0.73 -
77.5 -
0.97-
41% of 22 duels -
100% of 2 situations -
Dust 28
25% -
0.72 -
74.5 -
0.73-
32% of 22 duels -
0% of 1 situations -
Cache7
86% -
0.76 -
70.5 -
1.08-
56% of 27 duels -
50% of 6 situations -
Vertigo5
80% -
0.83 -
86.5 -
1.10-
61% of 18 duels -
67% of 3 situations -
Inferno4
75% -
0.70 -
73.5 -
-
-
-
Overpass4
50% -
0.66 -
76.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -Foodora plays

Across 104 matches -Foodora averages K/R 0.76 and ADR 79.8; the rating across the 60 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 28 of 60 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+65 ELO, win rate 49%). Improved over the last three months: Rating +0.22, Headshots +2 pp, Win rate +19 pp. Unchanged in recent months: K/R at 0.77, ADR at 78.1. Last 30 days: 34 matches, win rate 68%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.