-Flyne

Russia
On FACEIT since 2020 154 matches tracked 68 matches in 30 days
ELO ▲ 39
2,319
30-day peak: 2,319
Rank EU
#94,315
Russia #26,677 in Russia
Last updated:

How does -Flyne play?

Rating 1.07 (from 123 matches) K/R 0.79 ADR 84.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 6 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 22x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.13
= Stayed the same
ADR at 84.4, ELO at 2,196
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
39 matches · 54% win rate
On Mirage −25 ELO
60 matches · 43% win rate
On Fridays ±0 ELO, win rate 36%

-Flyne loses the most ELO on Dust 2: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 18%
0.73 better than 42%
81.1 better than 49%
1.01 better than 41%
56% of 209 duels better than 76%
38% of 32 situations right on the average
Dust 239
54% better than 60%
0.84 better than 86%
89.2 better than 83%
1.16 better than 83%
59% of 128 duels better than 86%
47% of 19 situations better than 76%
Anubis24
63% better than 82%
0.81 better than 76%
86.9 better than 76%
1.11 better than 71%
51% of 95 duels better than 47%
23% of 13 situations better than 15%
Ancient17
65% better than 87%
0.85 better than 87%
84.1 better than 62%
1.12 better than 75%
56% of 77 duels better than 72%
30% of 10 situations better than 30%
Nuke9
56% -
0.71 -
70.8 -
1.01-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Flyne plays

Across 154 matches -Flyne averages K/R 0.79 and ADR 84.1; the rating across the 123 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 52 of 123 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 95 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. -Flyne loses the most ELO on Dust 2 (−75 ELO, win rate 54%). Things go best in match 2 of the day (+5 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: K/R +0.04, Rating +0.13. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: ADR at 84.4, ELO at 2,196. Last 30 days: 68 matches, win rate 46%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.