-Float-up

Turkey
On FACEIT since 2023 349 matches tracked 249 matches in 30 days
ELO ▼ 65
2,028
30-day peak: 2,191
Rank EU
#223,634
Turkey #5,462 in Turkey
Last updated:

How does -Float-up play?

Rating 1.01 K/R 0.72 ADR 78.3 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 349 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 10 in 349 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 56x 4K, 5 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Float-up is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 349 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +37 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 +137 ELO, win rate 44%
On Thursdays −5 ELO, win rate 38%

-Float-up loses the most ELO in match 4 of the day: +37 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
51% better than 52%
0.73 better than 46%
78.6 better than 40%
1.02 better than 48%
50% of 468 duels better than 43%
33% of 94 situations better than 35%
Ancient89
43% better than 21%
0.74 right on the average
81.2 better than 49%
1.01 better than 42%
55% of 312 duels better than 72%
31% of 61 situations better than 34%
Anubis77
51% better than 52%
0.68 better than 23%
74.3 better than 18%
0.99 better than 37%
54% of 198 duels better than 65%
36% of 58 situations better than 44%
Cache16
69% -
0.76 -
77.2 -
1.13-
57% of 53 duels -
28% of 18 situations -
Nuke14
36% -
0.67 -
77.3 -
0.91-
55% of 51 duels -
25% of 4 situations -
Inferno9
67% -
0.73 -
82.7 -
1.03-
56% of 27 duels -
0% of 3 situations -
Dust 24
75% -
0.78 -
76.9 -
1.14-
69% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Float-up plays

Across 349 matches -Float-up averages K/R 0.72, ADR 78.3 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 122 of 349 matches the rating was 1.10 or higher (35%), in 141 it was below 0.90. In 349 matches with detailed stats: 56 4Ks and 5 aces. -Float-up loses the most ELO in match 4 of the day (+37 ELO, win rate 37%). Things go best on Mirage (+102 ELO, win rate 51%). Last 30 days: 249 matches, win rate 50%, net ELO +225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.