-Fizikis-
How does -Fizikis- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (51%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 18.7% of rounds and so well above the average (13.3%).
Utility and deaths
Average9.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jan to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.14 (at the start 0.71). Well above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 99.4. Last 3 months: 97.9 (at the start 84.0). Well above the average (80.4).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 49% (at the start 55%). Right on the average (49%).
Matches won (win rate)
Best month: January 2026 with 64%. Last 3 months: 61% (at the start 56%). Well above the average (49%).
Best month: January 2026 with 2,229. Last 3 months: 1,755 (at the start 2,154).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 50 · Nuke
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Fizikis- plays
Across 87 matches -Fizikis- averages K/R 0.80 and ADR 91.1; the rating across the 45 rated matches is 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 22 of 45 matches the rating was 1.10 or higher (49%), in 10 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Things go best in match 2 of the day (+116 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +116 ELO. Improved over the last three months: K/R +0.11, Rating +0.43, ADR +13.9, Win rate +5 pp. Got weaker: Headshots −6 pp, ELO −399. Last 30 days: 33 matches, win rate 61%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.