-Fearhunter-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average49% headshots and so slightly above the average (47%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average50% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: July 2026 with 0.80.
Rating, 1.00 is an average match
Best month: July 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 75.3.
Share of headshot kills
Best month: September 2026 with 50%.
Matches won (win rate)
Best month: September 2026 with 51%.
Best month: September 2026 with 1,621.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Fearhunter- loses the most ELO in match 3 of the day: −25 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 2.08 · Dust 2
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Fearhunter- plays
Across 125 matches -Fearhunter- averages K/R 0.67, ADR 73.2 and a rating of 0.96. Biggest strength: Utility hit rate at 50%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 14.6 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 36 of 125 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 117 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: July 2026 at 1.06. -Fearhunter- loses the most ELO in match 3 of the day (−25 ELO, win rate 44%). Things go best in match 1 of the day (+82 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +82 ELO. Last 30 days: 12 matches, win rate 50%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.