-FeNo_
How does -FeNo_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.04 (at the start 0.89). Slightly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 78.1. Last 3 months: 77.8 (at the start 74.4). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 41% (at the start 45%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months unchanged at 54%. Well above the average (48%).
Best month: September 2026 with 1,858.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-FeNo_ loses the most ELO on Ancient: −64 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How -FeNo_ plays
Across 140 matches -FeNo_ averages K/R 0.72 and ADR 76.2; the rating across the 90 rated matches is 1.01. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 33 of 90 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. -FeNo_ loses the most ELO on Ancient (−64 ELO, win rate 44%). From match no. 5 of the day on, things go best: 59% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.15. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 77.8, Win rate at 54%. Last 30 days: 28 matches, win rate 50%, net ELO −96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.