-FeNo_

Ireland
140 matches tracked 28 matches in 30 days
Last updated:

How does -FeNo_ play?

Rating 1.01 (from 90 matches) K/R 0.72 ADR 76.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.7
Knife kills 3 in 140 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 10x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.15
= Stayed the same
ADR at 77.8, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
27 matches · 44% win rate
On Dust 2 −30 ELO
52 matches · 52% win rate
On Mondays ±0 ELO, win rate 45%

-FeNo_ loses the most ELO on Ancient: −64 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 54%
0.72 better than 48%
75.6 better than 28%
1.03 better than 57%
54% of 98 duels better than 70%
36% of 25 situations better than 41%
Mirage32
63% better than 88%
0.73 better than 53%
77.9 better than 40%
1.05 better than 65%
66% of 73 duels better than 99%
32% of 19 situations better than 32%
Ancient27
44% better than 33%
0.69 better than 25%
76.4 better than 25%
0.87 better than 8%
49% of 61 duels better than 41%
22% of 9 situations better than 16%
Inferno14
50% -
0.73 -
76.4 -
1.13-
52% of 27 duels -
29% of 7 situations -
Anubis7
86% -
0.76 -
74.3 -
1.11-
58% of 19 duels -
33% of 6 situations -
Nuke3
67% -
0.65 -
71.0 -
0.89-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FeNo_ plays

Across 140 matches -FeNo_ averages K/R 0.72 and ADR 76.2; the rating across the 90 rated matches is 1.01. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 33 of 90 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. -FeNo_ loses the most ELO on Ancient (−64 ELO, win rate 44%). From match no. 5 of the day on, things go best: 59% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.15. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 77.8, Win rate at 54%. Last 30 days: 28 matches, win rate 50%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.