-Faustune
How does -Faustune play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength58% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.15 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 89.8. Last 3 months: 86.2 (at the start 80.9). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 58% (at the start 55%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 56% (at the start 46%). Well above the average (50%).
Best month: September 2026 with 2,287. Last 3 months: 2,233 (at the start 2,177).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Faustune loses the most ELO on Dust 2: −70 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Nuke
- Most kills in a match: 45 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Faustune plays
Across 191 matches -Faustune averages K/R 0.80 and ADR 85.2; the rating across the 170 rated matches is 1.14. Biggest strength: 3K rounds at 5.7%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 87 of 170 matches the rating was 1.10 or higher (51%), in 40 it was below 0.90. In 156 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. -Faustune loses the most ELO on Dust 2 (−70 ELO, win rate 56%). Things go best on Mirage (+25 ELO, win rate 44%). Match no. 2 of the day goes best: 65% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.3, Headshots +3 pp, Win rate +10 pp, ELO +56. Last 30 days: 76 matches, win rate 51%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.