-Fake-
Name history of -Fake-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Fake- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 1.00 (at the start 1.04). Slightly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 84.9. Last 3 months: 78.1 (at the start 82.2). Just below the average (80.5).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 55% (at the start 56%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 78%. Last 3 months: 52% (at the start 63%). Just above the average (51%).
Best month: September 2026 with 2,663. Last 3 months: 2,582 (at the start 2,635).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Fake- loses the most ELO on Mirage: −16 ELO, 55% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Highest rating in a match: 2.26 · Cache
- Most kills in a match: 35 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Fake- plays
Across 115 matches -Fake- averages K/R 0.74 and ADR 80.2; the rating across the 65 rated matches is 1.00. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 20 of 65 matches the rating was 1.10 or higher (31%), in 30 it was below 0.90. In 55 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -Fake- loses the most ELO on Mirage (−16 ELO, win rate 55%). Things go best on Ancient (+3 ELO, win rate 58%). Got weaker: K/R −0.07, ADR −4.1, Win rate −11 pp, ELO −53. Unchanged in recent months: Rating at 1.00, Headshots at 55%. Last 30 days: 28 matches, win rate 57%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.