-Faint-

Belarus
On FACEIT since 2015 336 matches tracked 81 matches in 30 days
ELO ▲ 95
3,157
30-day peak: 3,303
Rank EU ▼ 110 places
#4,369
Belarus #109 in Belarus
30 days · prev. #4,259 · best #4,259
Last updated:

How does -Faint- play?

Rating 1.15 (from 298 matches) K/R 0.82 ADR 88.1 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 298 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 336 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 62x 4K, 11 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, ELO +68
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.33, Rating −0.73, ADR −29.0, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 1.27. Last 3 months: 0.75 (at the start 1.08). Just above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −253 ELO
89 matches · 46% win rate
On Mirage −169 ELO
104 matches · 56% win rate
On Tuesdays −63 ELO, win rate 45%

-Faint- loses the most ELO from match 5 of the day: −253 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 3.21 · Mirage
  3. Longest win streak: 11 wins in a row · Overpass

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
56% better than 55%
0.83 better than 79%
89.2 better than 81%
1.16 better than 78%
57% of 395 duels better than 75%
43% of 56 situations better than 64%
Dust 292
55% right on the average
0.79 better than 64%
86.0 better than 69%
1.15 better than 72%
54% of 378 duels better than 58%
44% of 52 situations better than 64%
Anubis58
53% better than 42%
0.86 better than 89%
91.2 better than 89%
1.18 better than 83%
59% of 292 duels better than 83%
43% of 30 situations better than 61%
Ancient42
52% better than 37%
0.75 better than 46%
82.5 better than 51%
1.05 better than 46%
51% of 170 duels better than 41%
50% of 20 situations better than 79%
Cache17
53% better than 33%
0.73 better than 24%
77.8 better than 18%
1.02 better than 23%
53% of 57 duels better than 38%
0% of 1 situations better than 1%
Inferno16
56% better than 30%
0.98 better than 95%
103.9 better than 95%
1.38-
60% of 62 duels better than 69%
33% of 3 situations better than 37%
Nuke4
0% -
0.83 -
85.0 -
1.17-
53% of 15 duels -
100% of 1 situations -
Overpass3
100% -
1.04 -
105.7 -
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-
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Compared with players on the same level who have at least 15 matches on the map.

How -Faint- plays

Across 336 matches -Faint- averages K/R 0.82 and ADR 88.1; the rating across the 298 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 88.1, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 143 of 298 matches the rating was 1.10 or higher (48%), in 95 it was below 0.90. In 253 matches with detailed stats: 62 4Ks and 11 aces. Best month by rating: July 2026 at 1.81. -Faint- loses the most ELO from match 5 of the day (−253 ELO, win rate 46%). Things go best in match 2 of the day (+111 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +5 ELO. Improved over the last three months: Headshots +7 pp, ELO +68. Got weaker: K/R −0.33, Rating −0.73, ADR −29.0, Win rate −7 pp. Last 30 days: 81 matches, win rate 51%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.