-Fabiano-

Romania
160 matches tracked 25 matches in 30 days
ELO
2,400
30-day peak: 2,452
Rank EU
#71,904
Romania #839 in Romania
Last updated:

How does -Fabiano- play?

Rating 1.08 (from 150 matches) K/R 0.75 ADR 84.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 12x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +410
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 83.9, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 40% win rate
In match 2 of the day +80 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −9 ELO, win rate 43%
On Mondays +30 ELO, win rate 40%

-Fabiano- loses the most ELO in match 4 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 47 · Ancient
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
66% better than 91%
0.75 better than 54%
86.4 better than 76%
1.09 better than 68%
54% of 232 duels better than 65%
48% of 27 situations better than 75%
Mirage40
50% better than 42%
0.74 better than 47%
81.3 better than 51%
1.06 better than 58%
45% of 231 duels better than 17%
36% of 25 situations better than 42%
Ancient27
52% right on the average
0.80 better than 76%
88.1 better than 82%
1.16 better than 86%
48% of 120 duels better than 30%
29% of 17 situations better than 28%
Anubis15
60% better than 74%
0.77 better than 66%
88.7 better than 85%
1.09-
52% of 82 duels right on the average
50% of 10 situations better than 78%
Cache12
50% -
0.73 -
82.1 -
1.00-
63% of 63 duels -
43% of 7 situations -
Inferno12
50% -
0.73 -
85.4 -
1.03-
53% of 74 duels -
14% of 7 situations -
Nuke9
11% -
0.69 -
79.2 -
0.95-
45% of 40 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Fabiano- plays

Across 160 matches -Fabiano- averages K/R 0.75 and ADR 84.9; the rating across the 150 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 66% win rate in 44 matches. In 69 of 150 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 72 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. -Fabiano- loses the most ELO in match 4 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+108 ELO, win rate 66%). From match no. 5 of the day on, things go best: 64% win rate, −25 ELO. Improved over the last three months: Win rate +10 pp, ELO +410. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 83.9, Headshots at 49%. Last 30 days: 25 matches, win rate 56%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.