-FRONT666-
How does -FRONT666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: July 2026 with 0.96. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.35. Last 3 months: 1.04 (at the start 0.82). Right on the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 96.0. Last 3 months: 80.1 (at the start 83.1). Just below the average (81.1).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 55% (at the start 53%). Clearly above the average (50%).
Best month: October 2026 with 2,531.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-FRONT666- loses the most ELO in match 1 of the day: −165 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 62 · Mirage
- Highest rating in a match: 2.70 · Mirage
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How -FRONT666- plays
Across 267 matches -FRONT666- averages K/R 0.80 and ADR 83.1; the rating across the 231 rated matches is 1.09. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 103 of 231 matches the rating was 1.10 or higher (45%), in 74 it was below 0.90. In 183 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. -FRONT666- loses the most ELO in match 1 of the day (−165 ELO, win rate 44%). Things go best on Mirage (+93 ELO, win rate 64%). From match no. 5 of the day on, things go best: 70% win rate, +25 ELO. Improved over the last three months: Rating +0.22, Headshots +2 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.1, Win rate at 55%. Last 30 days: 77 matches, win rate 55%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.