-FLADRIF

Poland
On FACEIT since 2021 207 matches tracked 41 matches in 30 days
ELO ▲ 93
2,218
30-day peak: 2,245
Rank EU
#128,593
Poland #7,024 in Poland
Last updated:

How does -FLADRIF play?

Rating 1.14 K/R 0.81 ADR 85.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.1
Knife kills 4 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 24x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +455
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −7.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
55 matches · 58% win rate
On Inferno −30 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 +190 ELO, win rate 48%
On Tuesdays −93 ELO, win rate 47%

-FLADRIF loses the most ELO on Dust 2: −148 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.41 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.82 better than 83%
85.8 better than 76%
1.17 better than 88%
58% of 280 duels better than 87%
37% of 41 situations better than 47%
Dust 255
58% better than 72%
0.87 better than 93%
90.7 better than 88%
1.22 better than 92%
64% of 291 duels better than 96%
26% of 46 situations better than 20%
Anubis38
45% better than 27%
0.79 better than 76%
83.9 better than 66%
1.13 better than 83%
54% of 167 duels better than 65%
29% of 21 situations better than 29%
Nuke21
43% better than 14%
0.77 better than 55%
81.2 better than 42%
1.08 better than 56%
43% of 76 duels better than 10%
14% of 14 situations better than 4%
Inferno20
50% better than 38%
0.75 better than 62%
81.3 better than 52%
1.06 better than 61%
56% of 86 duels better than 73%
9% of 11 situations better than 4%
Cache12
58% -
0.80 -
84.3 -
1.12-
59% of 44 duels -
0% of 6 situations -
Ancient5
40% -
0.57 -
70.1 -
0.80-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FLADRIF plays

Across 207 matches -FLADRIF averages K/R 0.81, ADR 85.5 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 33% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 106 of 207 matches the rating was 1.10 or higher (51%), in 58 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. -FLADRIF loses the most ELO on Dust 2 (−148 ELO, win rate 58%). Things go best on Mirage (+93 ELO, win rate 59%). Improved over the last three months: ELO +455. Got weaker: K/R −0.06, Rating −0.07, ADR −7.5, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 41 matches, win rate 54%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.