-FILIN-

Russia
61 matches tracked
Last updated:

How does -FILIN- play?

Rating 1.00 K/R 0.73 ADR 78.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.92 · Vertigo
  3. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% right on the average
0.76 better than 64%
81.5 better than 57%
1.03 better than 57%
56% of 98 duels better than 80%
25% of 8 situations better than 16%
Anubis13
62% -
0.69 -
72.5 -
0.98-
48% of 52 duels -
100% of 3 situations -
Dust 213
46% -
0.69 -
74.0 -
0.95-
51% of 59 duels -
23% of 13 situations -
Ancient6
67% -
0.61 -
65.2 -
0.79-
47% of 15 duels -
50% of 2 situations -
Cache4
50% -
0.76 -
89.5 -
1.01-
43% of 23 duels -
0% of 1 situations -
Inferno3
67% -
0.86 -
85.4 -
1.16-
45% of 11 duels -
0% of 1 situations -
Nuke3
67% -
0.90 -
92.2 -
1.22-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FILIN- plays

Across 61 matches -FILIN- averages K/R 0.73, ADR 78.1 and a rating of 1.00. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 9 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 21 of 61 matches the rating was 1.10 or higher (34%), in 23 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.