-FAS-

Malaysia
100 matches tracked 35 matches in 30 days
Last updated:

How does -FAS- play?

Rating 0.97 K/R 0.71 ADR 79.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.0
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (12.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 11%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.2, Headshots at 39%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Right on the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.69 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 90%
0.69 better than 33%
76.9 better than 36%
0.95 better than 30%
49% of 117 duels better than 42%
33% of 21 situations better than 37%
Dust 219
58% better than 77%
0.64 better than 12%
71.8 better than 13%
0.89 better than 12%
48% of 86 duels better than 35%
36% of 11 situations better than 47%
Ancient16
56% better than 68%
0.74 better than 59%
83.4 better than 68%
1.01 better than 56%
50% of 104 duels right on the average
50% of 6 situations better than 79%
Anubis13
54% -
0.78 -
84.9 -
1.07-
62% of 60 duels -
33% of 9 situations -
Inferno11
55% -
0.77 -
87.6 -
1.04-
55% of 66 duels -
25% of 4 situations -
Cache3
0% -
0.66 -
73.7 -
0.85-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FAS- plays

Across 100 matches -FAS- averages K/R 0.71, ADR 79.1 and a rating of 0.97. Biggest strength: Opening duels won at 53%, better than 75% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 15.9 kills per match with 39% headshots. The strongest map is Mirage with a 64% win rate in 36 matches. In 37 of 100 matches the rating was 1.10 or higher (37%), in 41 it was below 0.90. In 75 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Things go best on Mirage (+7 ELO, win rate 64%). Improved over the last three months: ELO +209. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.2, Headshots at 39%. Last 30 days: 35 matches, win rate 66%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.