-F4RRADSK1Y

Ukraine
On FACEIT since 2016 148 matches tracked 76 matches in 30 days
ELO ▲ 95
2,033
30-day peak: 2,109
Rank EU
#220,075
Ukraine #8,884 in Ukraine
Last updated:

How does -F4RRADSK1Y play?

Rating 0.97 K/R 0.73 ADR 82.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.8
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.2
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −2 pp, Win rate −12 pp, ELO −57

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
47 matches · 36% win rate
On Inferno −23 ELO
22 matches · 59% win rate
On Wednesdays −22 ELO, win rate 36%

-F4RRADSK1Y loses the most ELO on Mirage: −105 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 1.94 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
36% better than 7%
0.69 better than 28%
78.6 better than 41%
0.93 better than 20%
47% of 221 duels better than 28%
27% of 22 situations better than 21%
Ancient28
46% better than 29%
0.75 better than 54%
89.2 better than 84%
0.98 better than 32%
50% of 158 duels better than 43%
45% of 11 situations better than 69%
Nuke25
60% better than 65%
0.78 better than 58%
85.7 better than 65%
1.01 better than 34%
47% of 119 duels better than 23%
36% of 11 situations better than 40%
Inferno22
59% better than 68%
0.76 better than 67%
85.0 better than 69%
1.00 better than 38%
52% of 113 duels right on the average
40% of 5 situations better than 58%
Cache18
33% -
0.68 -
78.7 -
0.91-
47% of 95 duels -
43% of 7 situations -
Dust 25
60% -
0.75 -
77.5 -
0.95-
45% of 20 duels -
-
Anubis3
67% -
0.87 -
89.6 -
1.18-
80% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -F4RRADSK1Y plays

Across 148 matches -F4RRADSK1Y averages K/R 0.73, ADR 82.9 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 45 of 148 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -F4RRADSK1Y loses the most ELO on Mirage (−105 ELO, win rate 36%). Things go best on Nuke (+20 ELO, win rate 60%). Match no. 1 of the day goes best: 52% win rate. Got weaker: K/R −0.04, Rating −0.09, Headshots −2 pp, Win rate −12 pp, ELO −57. Unchanged in recent months: ADR at 83.2. Last 30 days: 76 matches, win rate 42%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.