-Exotic2K

Mongolia
On FACEIT since 2022 161 matches tracked 41 matches in 30 days
ELO ▲ 415
3,090
30-day peak: 3,090
Rank SEA ▲ 23 places
#110
Mongolia #36 in Mongolia
30 days · prev. #133 · best #79
Last updated:

How does -Exotic2K play?

Rating 1.11 (from 122 matches) K/R 0.80 ADR 86.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 9 in 161 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 27x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +587
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.05, ADR −6.6

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
29 matches · 48% win rate
On Wednesdays +48 ELO, win rate 50%

-Exotic2K loses the most ELO from match 5 of the day: +1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 60%
0.82 better than 75%
88.3 better than 78%
1.21 better than 87%
53% of 219 duels right on the average
41% of 29 situations better than 57%
Dust 243
63% better than 79%
0.83 better than 79%
90.2 better than 83%
1.14 better than 70%
54% of 175 duels better than 58%
53% of 17 situations better than 84%
Ancient35
60% better than 67%
0.72 better than 30%
80.3 better than 39%
0.97 better than 20%
42% of 117 duels better than 5%
23% of 13 situations better than 14%
Anubis9
44% -
0.80 -
85.0 -
1.05-
56% of 32 duels -
0% of 3 situations -
Nuke8
75% -
0.68 -
74.0 -
1.06-
63% of 27 duels -
100% of 1 situations -
Inferno6
33% -
0.86 -
94.6 -
1.12-
53% of 15 duels -
50% of 4 situations -
Cache3
67% -
0.97 -
93.9 -
0.74-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Exotic2K plays

Across 161 matches -Exotic2K averages K/R 0.80 and ADR 86.5; the rating across the 122 rated matches is 1.11. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 59 of 122 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 112 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. -Exotic2K loses the most ELO from match 5 of the day (+1 ELO, win rate 48%). Things go best in match 2 of the day (+155 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +155 ELO. Improved over the last three months: Headshots +4 pp, ELO +587. Got weaker: K/R −0.05, ADR −6.6. Unchanged in recent months: Win rate at 58%. Last 30 days: 41 matches, win rate 68%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.