-Esc

Russia
On FACEIT since 2022 173 matches tracked 43 matches in 30 days
ELO ▲ 74
2,133
30-day peak: 2,133
Rank EU
#164,894
Russia #49,703 in Russia
Last updated:

How does -Esc play?

Rating 1.02 K/R 0.75 ADR 81.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.3
Knife kills 7 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 2 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Esc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
40 matches · 48% win rate
On Dust 2 −32 ELO
46 matches · 46% win rate
On Mondays ±0 ELO, win rate 42%

-Esc loses the most ELO on Ancient: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 67%
0.76 better than 61%
82.8 better than 63%
1.04 better than 56%
50% of 307 duels better than 45%
47% of 19 situations better than 74%
Dust 246
46% better than 30%
0.73 better than 45%
79.7 better than 43%
0.97 better than 28%
47% of 258 duels better than 26%
42% of 24 situations better than 63%
Ancient40
48% better than 40%
0.73 better than 43%
81.1 better than 47%
0.99 better than 35%
52% of 261 duels better than 55%
33% of 15 situations better than 37%
Nuke13
46% -
0.76 -
79.2 -
1.02-
55% of 47 duels -
0% of 8 situations -
Inferno8
38% -
0.88 -
89.7 -
1.13-
70% of 40 duels -
50% of 2 situations -
Anubis6
17% -
0.86 -
91.5 -
1.19-
62% of 39 duels -
40% of 5 situations -
Cache5
80% -
0.74 -
79.9 -
0.98-
53% of 40 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Esc plays

Across 173 matches -Esc averages K/R 0.75, ADR 81.9 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 61% headshots. The strongest map is Mirage with a 56% win rate in 55 matches. In 65 of 173 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 157 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. -Esc loses the most ELO on Ancient (−60 ELO, win rate 48%). Things go best in match 2 of the day (+25 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +25 ELO. Last 30 days: 43 matches, win rate 51%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.