-ErMoR_
How does -ErMoR_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.05 (at the start 1.03). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 78.6 (at the start 78.2). Just below the average (80.7).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 41% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 46%). Slightly below the average (50%).
Best month: August 2026 with 2,536. Last 3 months: 2,287 (at the start 2,505).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ErMoR_ loses the most ELO on Mirage: −90 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ErMoR_ plays
Across 195 matches -ErMoR_ averages K/R 0.73 and ADR 78.4; the rating across the 191 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 85 of 191 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. -ErMoR_ loses the most ELO on Mirage (−90 ELO, win rate 40%). Things go best on Dust 2 (+60 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +30 ELO. Got weaker: Headshots −5 pp, ELO −218. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.6, Win rate at 48%. Last 30 days: 35 matches, win rate 54%, net ELO −93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.