-ErMoR_

Mayotte
On FACEIT since 2018 195 matches tracked 35 matches in 30 days
Last updated:

How does -ErMoR_ play?

Rating 1.04 (from 191 matches) K/R 0.73 ADR 78.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.3
Knife kills 6 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 15x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 78.6, Win rate at 48%
▼ Got worse
Headshots −5 pp, ELO −218

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
45 matches · 40% win rate
In match 3 of the day −60 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Wednesdays −60 ELO, win rate 29%

-ErMoR_ loses the most ELO on Mirage: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 11%
0.72 better than 37%
74.8 better than 19%
1.02 better than 44%
48% of 122 duels better than 30%
36% of 45 situations better than 44%
Dust 240
45% better than 27%
0.70 better than 30%
79.0 better than 40%
1.01 better than 39%
47% of 156 duels better than 27%
47% of 30 situations better than 76%
Ancient35
49% better than 38%
0.74 better than 47%
81.9 better than 50%
1.07 better than 62%
52% of 176 duels right on the average
41% of 22 situations better than 57%
Anubis27
41% better than 16%
0.67 better than 17%
73.4 better than 13%
0.98 better than 30%
49% of 122 duels better than 36%
45% of 11 situations better than 65%
Inferno22
59% better than 63%
0.74 better than 47%
79.3 better than 34%
1.04 better than 44%
47% of 126 duels better than 19%
31% of 13 situations better than 34%
Cache13
62% -
0.81 -
81.8 -
1.20-
57% of 51 duels -
14% of 7 situations -
Nuke13
54% -
0.81 -
84.2 -
1.11-
52% of 63 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ErMoR_ plays

Across 195 matches -ErMoR_ averages K/R 0.73 and ADR 78.4; the rating across the 191 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 85 of 191 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. -ErMoR_ loses the most ELO on Mirage (−90 ELO, win rate 40%). Things go best on Dust 2 (+60 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +30 ELO. Got weaker: Headshots −5 pp, ELO −218. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.6, Win rate at 48%. Last 30 days: 35 matches, win rate 54%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.