-Enzo9
Name history of -Enzo9
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so well below the average (55%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.99 K/D and so clearly below the average (1.12).
Impact
WeaknessExactly 3 kills in 3.5% of rounds and so well below the average (4.6%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Clearly below the average (0.79).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 1.00 (at the start 0.92). Well below the average (1.10).
Damage per round (ADR)
Best month: October 2026 with 80.9. Last 3 months: 79.0 (at the start 75.0). Clearly below the average (84.9).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 47%). Just below the average (53%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 55% (at the start 57%). Slightly above the average (53%).
Best month: October 2026 with 3,771. Last 3 months: 3,680 (at the start 3,302).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 364 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Enzo9 loses the most ELO on Cache: −274 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Mirage
- Most kills in a match: 42 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 364 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Enzo9 plays
Across 365 matches -Enzo9 averages K/R 0.71, ADR 78.6 and a rating of 0.99. Biggest strength: Utility damage per round at 5.2, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.99, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 138 matches. In 141 of 364 matches the rating was 1.10 or higher (39%), in 159 it was below 0.90. In 308 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. -Enzo9 loses the most ELO on Cache (−274 ELO, win rate 36%). Things go best on Mirage (+269 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.0, Headshots +5 pp, ELO +378. Unchanged in recent months: Win rate at 55%. Last 30 days: 126 matches, win rate 56%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.