-Ege

Turkey
On FACEIT since 2017 113 matches tracked
Last updated:

How does -Ege play?

Rating 0.96 K/R 0.70 ADR 77.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

11% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 11%−28 pp · Ø 39% better than 1%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 0.94−0.06 · Ø 1.00 better than 17%
Pistol kills per match 3.0
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 39%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 0 aces in 26 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 78.7
▼ Got worse
Win rate −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
20 matches · 55% win rate
Between 18:00 and 24:00 −57 ELO, win rate 40%

-Ege loses the most ELO on Anubis: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 43%
0.74 right on the average
81.8 better than 57%
1.01 better than 42%
51% of 216 duels right on the average
15% of 13 situations better than 5%
Mirage24
42% better than 18%
0.60 better than 4%
69.3 better than 6%
0.82 better than 2%
37% of 119 duels better than 2%
25% of 8 situations better than 18%
Anubis20
55% better than 59%
0.73 right on the average
79.2 better than 46%
1.01 better than 45%
64% of 98 duels better than 96%
67% of 12 situations better than 95%
Ancient18
44% better than 23%
0.66 better than 14%
71.6 better than 10%
0.92 better than 16%
45% of 74 duels better than 18%
25% of 8 situations better than 15%
Inferno8
50% -
0.74 -
78.9 -
1.02-
45% of 55 duels -
25% of 4 situations -
Cache4
25% -
0.83 -
88.0 -
1.15-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ege plays

Across 113 matches -Ege averages K/R 0.70, ADR 77.1 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 33 of 113 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 0 aces. -Ege loses the most ELO on Anubis (−60 ELO, win rate 55%). Things go best on Dust 2 (+96 ELO, win rate 50%). Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 78.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.