-Eaglez-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.26 K/D and so well above the average (0.99).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.85). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.31. Last 3 months: 1.21 (at the start 1.18). Well above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 91.3. Last 3 months: 87.2 (at the start 86.6). Clearly above the average (79.2).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months unchanged at 46%. Just below the average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 50% (at the start 48%). Slightly above the average (48%).
Best month: October 2026 with 1,773. Last 3 months: 1,727 (at the start 1,555).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Eaglez- loses the most ELO on Nuke: −42 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.62 · Mirage
- Most kills in a match: 46 · Inferno
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Eaglez- plays
Across 113 matches -Eaglez- averages K/R 0.84, ADR 87.1 and a rating of 1.20. Biggest strength: K/D at 1.26, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 18.8 kills per match with 46% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 66 of 113 matches the rating was 1.10 or higher (58%), in 26 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. -Eaglez- loses the most ELO on Nuke (−42 ELO, win rate 30%). Things go best on Inferno (+23 ELO, win rate 61%). Improved over the last three months: ELO +172. Unchanged in recent months: K/R at 0.84, Rating at 1.21, ADR at 87.2, Headshots at 46%, Win rate at 50%. Last 30 days: 24 matches, win rate 54%, net ELO +74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.