-EX96-

Romania
231 matches tracked 120 matches in 30 days
Last updated:

How does -EX96- play?

Rating 0.88 (from 208 matches) K/R 0.65 ADR 70.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.4
Knife kills 1 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 11x 4K, 0 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.12, ADR −5.5, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
58 matches · 45% win rate
On Ancient −36 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 +34 ELO, win rate 46%
On Thursdays ±0 ELO, win rate 44%

-EX96- loses the most ELO on Dust 2: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
45% better than 31%
0.60 better than 4%
65.7 better than 1%
0.82 better than 3%
42% of 195 duels better than 13%
48% of 29 situations better than 74%
Mirage57
60% better than 81%
0.65 better than 15%
71.1 better than 11%
0.87 better than 9%
46% of 224 duels better than 25%
35% of 26 situations better than 41%
Ancient43
42% better than 28%
0.70 better than 31%
73.7 better than 16%
0.91 better than 16%
45% of 227 duels better than 20%
37% of 27 situations better than 47%
Anubis32
53% better than 61%
0.68 better than 27%
71.4 better than 11%
0.92 better than 20%
49% of 142 duels better than 42%
38% of 13 situations right on the average
Inferno16
50% better than 45%
0.67 better than 28%
70.1 better than 9%
0.95-
41% of 41 duels better than 10%
40% of 5 situations better than 56%
Nuke16
81% better than 99%
0.66 better than 11%
70.4 better than 5%
0.91-
48% of 46 duels better than 28%
44% of 9 situations better than 63%
Cache9
33% -
0.60 -
72.5 -
0.79-
40% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -EX96- plays

Across 231 matches -EX96- averages K/R 0.65 and ADR 70.2; the rating across the 208 rated matches is 0.88. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 5% of level 8 players. Averages 14.3 kills per match with 57% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 44 of 208 matches the rating was 1.10 or higher (21%), in 119 it was below 0.90. In 188 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. -EX96- loses the most ELO on Dust 2 (−76 ELO, win rate 45%). Things go best in match 1 of the day (+23 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +23 ELO. Got weaker: K/R −0.05, Rating −0.12, ADR −5.5, Win rate −5 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 120 matches, win rate 48%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.