-EX96-
How does -EX96- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average57% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.87 (at the start 0.99). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 74.7. Last 3 months: 69.2 (at the start 74.7). Well below the average (79.2).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 57% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 51% (at the start 56%). Clearly above the average (48%).
Best month: September 2026 with 1,844.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-EX96- loses the most ELO on Dust 2: −76 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Anubis
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How -EX96- plays
Across 231 matches -EX96- averages K/R 0.65 and ADR 70.2; the rating across the 208 rated matches is 0.88. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 5% of level 8 players. Averages 14.3 kills per match with 57% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 44 of 208 matches the rating was 1.10 or higher (21%), in 119 it was below 0.90. In 188 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. -EX96- loses the most ELO on Dust 2 (−76 ELO, win rate 45%). Things go best in match 1 of the day (+23 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +23 ELO. Got weaker: K/R −0.05, Rating −0.12, ADR −5.5, Win rate −5 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 120 matches, win rate 48%, net ELO −88.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.