-E-X-A-
How does -E-X-A- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 880 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 10.2% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageAug 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.88.
Damage per round (ADR)
Best month: June 2026 with 87.0. Last 3 months: 73.9 (at the start 82.3). Clearly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 44% (at the start 43%). Just below the average (45%).
Matches won (win rate)
Best month: May 2026 with 73%. Last 3 months: 43% (at the start 62%). Well below the average (52%).
Best month: August 2026 with 1,339.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Highest rating in a match: 1.47 · Anubis
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How -E-X-A- plays
Across 42 matches -E-X-A- averages K/R 0.69 and ADR 78.1; the rating across the 21 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 10% of level 6 players. Averages 15.1 kills per match with 44% headshots. In 5 of 21 matches the rating was 1.10 or higher (24%), in 12 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: August 2026 at 0.88. Got weaker: K/R −0.06, ADR −8.4, Win rate −19 pp. Unchanged in recent months: Headshots at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.