-Dyl0-
How does -Dyl0- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.03 K/D and so just below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.2%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.95 (at the start 1.05). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 82.2. Last 3 months: 76.6 (at the start 80.2). Slightly below the average (81.3).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 53% (at the start 49%). Slightly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 54% (at the start 49%). Clearly above the average (50%).
Best month: August 2026 with 2,696. Last 3 months: 2,655 (at the start 2,536).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Cache
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.00 · Anubis
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dyl0- plays
Across 146 matches -Dyl0- averages K/R 0.70 and ADR 78.3; the rating across the 138 rated matches is 0.99. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 77 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Things go best on Ancient (+158 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +119. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 76.6. Last 30 days: 7 matches, win rate 57%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.