-Dyl0-

USA
On FACEIT since 2015 146 matches tracked
ELO ▲ 4
2,652
30-day peak: 2,655
Rank NA ▼ 49 places
#943
USA #486 in USA
30 days · prev. #894 · best #888
Last updated:

How does -Dyl0- play?

Rating 0.99 (from 138 matches) K/R 0.70 ADR 78.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 5x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +119
= Stayed the same
ADR at 76.6
▼ Got worse
K/R −0.07, Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −29 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.00 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 37%
0.71 better than 31%
79.0 better than 35%
1.01 better than 37%
56% of 99 duels better than 74%
39% of 36 situations better than 54%
Dust 232
53% right on the average
0.72 better than 36%
80.1 better than 42%
1.05 right on the average
49% of 92 duels better than 32%
31% of 26 situations better than 30%
Ancient31
48% better than 34%
0.69 better than 20%
75.3 better than 16%
0.92 better than 12%
44% of 79 duels better than 11%
38% of 26 situations right on the average
Cache13
69% -
0.70 -
77.0 -
1.00-
55% of 38 duels -
25% of 8 situations -
Anubis12
42% -
0.66 -
75.8 -
0.98-
31% of 54 duels -
64% of 11 situations -
Inferno10
50% -
0.70 -
80.2 -
1.00-
57% of 21 duels -
67% of 3 situations -
Nuke8
63% -
0.70 -
83.5 -
1.02-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dyl0- plays

Across 146 matches -Dyl0- averages K/R 0.70 and ADR 78.3; the rating across the 138 rated matches is 0.99. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 77 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Things go best on Ancient (+158 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +119. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 76.6. Last 30 days: 7 matches, win rate 57%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.