-Dunn
Name history of -Dunn
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Dunn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average47% headshots and so clearly below the average (52%).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.84. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.95 (at the start 0.94). Clearly below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 94.2. Last 3 months: 75.3 (at the start 80.0). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 48% (at the start 44%). Clearly below the average (52%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 54% (at the start 62%). Slightly above the average (52%).
Best month: October 2026 with 3,016. Last 3 months: 2,850 (at the start 2,976).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Dunn loses the most ELO on Nuke: −165 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Dust 2
- Most kills in a match: 35 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dunn plays
Across 228 matches -Dunn averages K/R 0.66 and ADR 76.4; the rating across the 181 rated matches is 0.95. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 47 of 181 matches the rating was 1.10 or higher (26%), in 91 it was below 0.90. In 173 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. -Dunn loses the most ELO on Nuke (−165 ELO, win rate 55%). Things go best on Cache (+171 ELO, win rate 71%). Match no. 2 of the day goes best: 63% win rate, −51 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −4.7, Win rate −8 pp, ELO −126. Unchanged in recent months: Rating at 0.95. Last 30 days: 60 matches, win rate 52%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.