-Dry_

Spain
125 matches tracked
Last updated:

How does -Dry_ play?

Rating 1.01 (from 52 matches) K/R 0.71 ADR 77.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-Dry_ wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).

Rounds with first kill 11%+1 pp better than 63%
Opening duels won 46%−4 pp better than 16%

Clutch

Average
Last one alive

-Dry_ wins 43 of 100 1v1s. 5 percentage points above the level 8 average (38%).

Clutch 1v1 won 43%+5 pp better than 74%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by -Dry_ are headshots. 5 percentage points below the level 8 average (47%).

Headshot rate 42%−5 pp better than 21%
AWP share of kills 27%+17 pp better than 95%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

-Dry_ gets exactly 2 kills in 15.8 of 100 rounds. 2.7 percentage points above the level 8 average (13.1%).

2K rounds 15.8%+2.7 pp better than 95%
3K rounds 3.4%−0.5 pp better than 27%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

28 of 100 nades by -Dry_ deal damage or blind an enemy. 7 percentage points below the level 8 average (35%).

Utility hit rate 28%−7 pp better than 11%
Utility damage per round 3.1−1.2 better than 24%
Enemies flashed per round 0.19−0.09 better than 27%
Deaths per round 74%+2 pp better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 78.3
▼ Got worse
Headshots −3 pp, Win rate −11 pp, ELO −234

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.68). 0.01 above the level 8 average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
32 matches · 44% win rate
On Dust 2 −27 ELO
27 matches · 48% win rate
Between 0:00 and 6:00 −132 ELO, win rate 45%

-Dry_ loses the most ELO in match 1 of the day: −72 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Nuke
  2. Most kills in a match: 47 · Inferno
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 42%
0.68 better than 25%
77.2 better than 35%
0.96-
58% of 125 duels better than 88%
25% of 8 situations better than 20%
Inferno21
67% better than 89%
0.71 better than 46%
77.0 better than 39%
1.08-
47% of 125 duels better than 30%
44% of 9 situations better than 68%
Anubis19
37% better than 10%
0.74 better than 54%
78.9 better than 38%
1.05-
40% of 114 duels better than 4%
42% of 12 situations better than 61%
Ancient16
56% better than 66%
0.66 better than 17%
78.1 better than 39%
1.00-
41% of 88 duels better than 8%
21% of 14 situations better than 13%
Cache14
50% -
0.67 -
70.8 -
0.86-
46% of 56 duels -
36% of 11 situations -
Mirage14
57% -
0.69 -
80.2 -
0.94-
43% of 102 duels -
44% of 9 situations -
Nuke12
25% -
0.78 -
76.2 -
1.11-
54% of 48 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dry_ plays

Across 125 matches -Dry_ averages K/R 0.71 and ADR 77.2; the rating across the 52 rated matches is 1.01. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 20 of 52 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. -Dry_ loses the most ELO in match 1 of the day (−72 ELO, win rate 44%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.05. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −234. Unchanged in recent months: ADR at 78.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.