-Dry_
How does -Dry_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
Average-Dry_ wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).
Clutch
Average-Dry_ wins 43 of 100 1v1s. 5 percentage points above the level 8 average (38%).
Weapons and aim
Average42 of 100 kills by -Dry_ are headshots. 5 percentage points below the level 8 average (47%).
Impact
Average-Dry_ gets exactly 2 kills in 15.8 of 100 rounds. 2.7 percentage points above the level 8 average (13.1%).
Utility and deaths
Average28 of 100 nades by -Dry_ deal damage or blind an enemy. 7 percentage points below the level 8 average (35%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.68). 0.01 above the level 8 average (0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 78.3 (at the start 75.8). 1.0 below the level 8 average (79.3).
Share of headshot kills
Last 3 months: 41% (at the start 44%). 6 percentage points below the level 8 average (47%).
Matches won (win rate)
Last 3 months: 45% (at the start 56%). 5 percentage points below the level 8 average (50%).
Last 3 months: 1,626 (at the start 1,860).
Rounds with first kill
1v1 clutches won
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Dry_ loses the most ELO in match 1 of the day: −72 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Nuke
- Most kills in a match: 47 · Inferno
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dry_ plays
Across 125 matches -Dry_ averages K/R 0.71 and ADR 77.2; the rating across the 52 rated matches is 1.01. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 20 of 52 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. -Dry_ loses the most ELO in match 1 of the day (−72 ELO, win rate 44%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.05. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −234. Unchanged in recent months: ADR at 78.3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.