-DontPeek666

Finland
On FACEIT since 2024 150 matches tracked 53 matches in 30 days
ELO ▼ 92
2,282
30-day peak: 2,384
Rank EU
#105,684
Finland #2,719 in Finland
Last updated:

How does -DontPeek666 play?

Rating 1.12 K/R 0.80 ADR 91.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 35x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +509
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 91.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
32 matches · 50% win rate
On Ancient −27 ELO
33 matches · 52% win rate
On Thursdays −17 ELO, win rate 50%

-DontPeek666 loses the most ELO on Mirage: −42 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
52% better than 47%
0.77 better than 61%
89.5 better than 84%
1.07 better than 61%
54% of 164 duels better than 64%
44% of 18 situations better than 68%
Mirage32
50% better than 44%
0.79 better than 70%
90.7 better than 89%
1.10 better than 69%
58% of 173 duels better than 84%
33% of 9 situations better than 34%
Dust 223
65% better than 90%
0.82 better than 81%
92.0 better than 90%
1.18 better than 87%
57% of 135 duels better than 78%
18% of 11 situations better than 8%
Anubis20
45% better than 27%
0.81 better than 79%
94.5 better than 96%
1.15 better than 83%
48% of 104 duels better than 26%
27% of 11 situations better than 24%
Nuke18
61% better than 71%
0.82 better than 76%
92.2 better than 87%
1.12 better than 68%
47% of 106 duels better than 20%
67% of 9 situations better than 95%
Inferno15
53% right on the average
0.76 right on the average
89.0 better than 80%
1.06 better than 46%
49% of 101 duels better than 27%
38% of 8 situations right on the average
Cache7
57% -
0.83 -
94.3 -
1.18-
56% of 27 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DontPeek666 plays

Across 150 matches -DontPeek666 averages K/R 0.80, ADR 91.6 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 91.6, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 123 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. -DontPeek666 loses the most ELO on Mirage (−42 ELO, win rate 50%). Things go best on Dust 2 (+52 ELO, win rate 65%). Match no. 3 of the day goes best: 64% win rate, +15 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +509. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 91.2. Last 30 days: 53 matches, win rate 51%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.