-Dolar-

Poland
On FACEIT since 2016 245 matches tracked 39 matches in 30 days
ELO ▲ 133
2,090
30-day peak: 2,149
Rank EU
#187,133
Poland #9,641 in Poland
Last updated:

How does -Dolar- play?

Rating 0.92 K/R 0.67 ADR 78.5 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.7
Knife kills 6 in 245 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 24x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp
= Stayed the same
K/R at 0.68, ADR at 79.2
▼ Got worse
Win rate −6 pp, ELO −360

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −242 ELO
40 matches · 38% win rate
On Mirage −85 ELO
74 matches · 46% win rate
On Sundays ±0 ELO, win rate 44%

-Dolar- loses the most ELO in match 3 of the day: −242 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 1.98 · Inferno

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 30%
0.69 better than 28%
80.1 better than 48%
0.94 better than 23%
46% of 248 duels better than 22%
36% of 33 situations better than 44%
Dust 246
43% better than 21%
0.66 better than 14%
76.5 better than 28%
0.92 better than 15%
49% of 180 duels better than 37%
38% of 24 situations right on the average
Anubis43
58% better than 71%
0.70 better than 31%
79.3 better than 40%
0.98 better than 31%
41% of 175 duels better than 6%
38% of 26 situations right on the average
Ancient28
57% better than 66%
0.67 better than 15%
78.8 better than 35%
0.91 better than 12%
43% of 105 duels better than 9%
29% of 17 situations better than 26%
Inferno27
48% better than 35%
0.62 better than 6%
76.6 better than 30%
0.85 better than 3%
47% of 89 duels better than 21%
29% of 14 situations better than 28%
Nuke19
47% better than 26%
0.64 better than 5%
75.4 better than 17%
0.83 better than 1%
44% of 79 duels better than 12%
67% of 3 situations better than 95%
Cache8
50% -
0.73 -
84.1 -
0.95-
53% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dolar- plays

Across 245 matches -Dolar- averages K/R 0.67, ADR 78.5 and a rating of 0.92. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 66 of 245 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 162 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. -Dolar- loses the most ELO in match 3 of the day (−242 ELO, win rate 38%). Things go best on Anubis (+110 ELO, win rate 58%). Match no. 4 of the day goes best: 70% win rate, +28 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −360. Unchanged in recent months: K/R at 0.68, ADR at 79.2. Last 30 days: 39 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.