-Dinosower

Russia
On FACEIT since 2023 124 matches tracked 103 matches in 30 days
Last updated:

How does -Dinosower play?

Rating 1.00 K/R 0.70 ADR 76.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.5
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 9%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 23x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -Dinosower is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
28 matches · 46% win rate
In match 3 of the day +65 ELO
21 matches · 52% win rate
On Sundays −14 ELO, win rate 52%

-Dinosower loses the most ELO in match 1 of the day: −53 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
72% better than 98%
0.74 better than 42%
80.3 better than 41%
1.03 better than 41%
46% of 221 duels better than 17%
50% of 18 situations better than 82%
Dust 230
43% better than 16%
0.68 better than 17%
73.9 better than 14%
0.99 better than 26%
46% of 183 duels better than 19%
27% of 22 situations better than 19%
Nuke16
63% better than 71%
0.75 better than 40%
79.3 better than 34%
1.07 better than 46%
57% of 79 duels better than 72%
50% of 10 situations better than 74%
Ancient15
60% better than 72%
0.68 better than 16%
72.5 better than 8%
0.96 better than 20%
49% of 68 duels better than 32%
60% of 10 situations better than 93%
Anubis11
64% -
0.61 -
70.4 -
0.86-
61% of 59 duels -
-
Cache7
71% -
0.68 -
76.2 -
1.06-
54% of 39 duels -
100% of 4 situations -
Inferno6
50% -
0.61 -
67.4 -
0.99-
38% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dinosower plays

Across 124 matches -Dinosower averages K/R 0.70, ADR 76.0 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Mirage with a 72% win rate in 39 matches. In 46 of 124 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 0 aces. -Dinosower loses the most ELO in match 1 of the day (−53 ELO, win rate 46%). Things go best on Mirage (+92 ELO, win rate 72%). From match no. 5 of the day on, things go best: 82% win rate, +38 ELO. Last 30 days: 103 matches, win rate 63%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.