-DikkeBoktor
How does -DikkeBoktor play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17. Last 3 months: 1.09 (at the start 1.13). Clearly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 89.3. Last 3 months: 84.6 (at the start 86.9). Slightly above the average (80.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 52% (at the start 64%). Clearly above the average (49%).
Best month: October 2026 with 2,045. Last 3 months: 2,023 (at the start 1,710).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 49%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-DikkeBoktor loses the most ELO on Dust 2: −37 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 2.40 · Cache
- Most kills in a match: 42 · Anubis
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DikkeBoktor plays
Across 280 matches -DikkeBoktor averages K/R 0.78, ADR 85.0 and a rating of 1.10. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 126 of 280 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 212 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. -DikkeBoktor loses the most ELO on Dust 2 (−37 ELO, win rate 48%). Things go best on Mirage (+33 ELO, win rate 53%). Improved over the last three months: ELO +313. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 84.6, Headshots at 47%. Last 30 days: 81 matches, win rate 58%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.