-Dezastrous

BO
168 matches tracked
Last updated:

How does -Dezastrous play?

Rating 0.91 (from 20 matches) K/R 0.68 ADR 76.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 18%+7 pp better than 81%
K/D 0.91−0.12 better than 10%
Pistol kills per match 3.6
Knife kills 3 in 167 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 15x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +428
= Stayed the same
K/R at 0.69, ADR at 78.1
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 25% wins
Between 18:00 and 24:00 ±0 ELO, win rate 23%
On Sundays ±0 ELO, win rate 10%

-Dezastrous loses the most ELO in match 4 of the day: ±0 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 42%
0.71 better than 35%
77.6 better than 33%
0.94-
48% of 183 duels better than 29%
35% of 17 situations better than 40%
Dust 240
23% better than 1%
0.65 better than 12%
74.7 better than 19%
1.02-
49% of 141 duels better than 37%
35% of 17 situations better than 41%
Ancient23
43% better than 18%
0.66 better than 12%
74.1 better than 13%
0.90-
47% of 79 duels better than 26%
33% of 15 situations better than 40%
Anubis20
40% better than 12%
0.69 better than 24%
78.8 better than 39%
0.58-
39% of 109 duels better than 3%
33% of 9 situations better than 40%
Inferno14
36% -
0.73 -
81.0 -
-
44% of 57 duels -
20% of 10 situations -
Cache10
60% -
0.69 -
80.4 -
0.81-
44% of 27 duels -
33% of 3 situations -
Nuke7
86% -
0.64 -
71.1 -
-
58% of 12 duels -
100% of 2 situations -
Vertigo3
67% -
0.52 -
65.4 -
1.09-
30% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dezastrous plays

Across 167 matches -Dezastrous averages K/R 0.68 and ADR 76.6; the rating across the 20 rated matches is 0.91. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Rating at 0.91. That is better than only 7% of players on level 10. On average 14.6 kills per match, 55% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 11 it was below 0.90. In 67 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. -Dezastrous loses the most ELO in match 4 of the day (±0 ELO, win rate 25%). Things go best on Mirage (+26 ELO, win rate 50%). Improved over the last three months: Win rate +4 pp, ELO +428. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.