-Depression-

São Tomé & Príncipe
On FACEIT since 2017 351 matches tracked 70 matches in 30 days
ELO ▲ 179
2,488
30-day peak: 2,590
Rank EU
#55,176
São Tomé & Príncipe #18 in São Tomé & Príncipe
Last updated:

How does -Depression- play?

Rating 1.00 (from 345 matches) K/R 0.71 ADR 76.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 345 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 5 in 351 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 44x 4K, 2 aces in 300 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 94%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.12, ADR +5.8, Win rate +5 pp, ELO +404
= Stayed the same
Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
52 matches · 60% win rate
On Cache −58 ELO
28 matches · 46% win rate
On Mondays −25 ELO, win rate 37%

-Depression- loses the most ELO on Anubis: −83 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
43% better than 18%
0.71 better than 35%
77.0 better than 29%
1.00 better than 38%
46% of 483 duels better than 20%
42% of 53 situations better than 63%
Dust 281
56% better than 66%
0.74 right on the average
79.1 better than 39%
1.06 better than 57%
51% of 361 duels better than 46%
43% of 56 situations better than 66%
Ancient69
42% better than 20%
0.68 better than 18%
72.0 better than 8%
0.95 better than 21%
46% of 272 duels better than 20%
38% of 50 situations right on the average
Anubis52
60% better than 76%
0.75 right on the average
82.8 better than 59%
1.05 better than 52%
53% of 211 duels better than 56%
40% of 25 situations better than 58%
Cache28
46% -
0.64 -
70.2 -
0.94-
43% of 104 duels -
47% of 19 situations -
Inferno11
73% -
0.67 -
80.1 -
0.92-
49% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Depression- plays

Across 351 matches -Depression- averages K/R 0.71 and ADR 76.7; the rating across the 345 rated matches is 1.00. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 129 of 345 matches the rating was 1.10 or higher (37%), in 136 it was below 0.90. In 300 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. -Depression- loses the most ELO on Anubis (−83 ELO, win rate 60%). Things go best in match 2 of the day (−42 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −42 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, ADR +5.8, Win rate +5 pp, ELO +404. Unchanged in recent months: Headshots at 60%. Last 30 days: 70 matches, win rate 54%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.