-Dekode-

Russia
111 matches tracked
ELO
3,004
Peak across the last 111 matches: 3,009
Rank EU ▼ 1,009 places
#8,170
Russia #2,337 in Russia
30 days · prev. #7,161 · best #7,161
Last updated:

How does -Dekode- play?

Rating 1.16 K/R 0.81 ADR 85.9 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 111 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 93%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 10x 4K, 2 aces in 38 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 86.2, ELO at 2,979
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
35 matches · 49% win rate
In match 1 of the day −35 ELO
36 matches · 44% win rate

-Dekode- loses the most ELO on Mirage: −74 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 25%
0.83 better than 78%
88.0 better than 76%
1.17 better than 80%
62% of 165 duels better than 93%
37% of 19 situations better than 43%
Anubis27
67% better than 85%
0.86 better than 89%
92.3 better than 91%
1.23 better than 91%
57% of 120 duels better than 75%
50% of 18 situations better than 76%
Dust 214
57% -
0.72 -
76.5 -
1.06-
41% of 71 duels -
43% of 7 situations -
Nuke12
25% -
0.77 -
78.1 -
1.07-
58% of 60 duels -
67% of 6 situations -
Inferno10
60% -
0.83 -
93.4 -
1.21-
55% of 47 duels -
0% of 1 situations -
Ancient5
20% -
0.68 -
64.0 -
0.89-
38% of 13 duels -
50% of 2 situations -
Cache5
60% -
0.82 -
84.9 -
1.12-
41% of 32 duels -
50% of 2 situations -
Overpass3
100% -
0.95 -
94.0 -
1.48-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dekode- plays

Across 111 matches -Dekode- averages K/R 0.81, ADR 85.9 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 43% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 58 of 111 matches the rating was 1.10 or higher (52%), in 27 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. -Dekode- loses the most ELO on Mirage (−74 ELO, win rate 49%). Things go best on Anubis (+16 ELO, win rate 67%). Match no. 2 of the day goes best: 66% win rate, −49 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 86.2, ELO at 2,979.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.