-DeepL-

Turkey
104 matches tracked 21 matches in 30 days
Last updated:

How does -DeepL- play?

Rating 0.98 K/R 0.70 ADR 76.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly above the average (45%).

Headshot rate 47%+2 pp · Ø 45% better than 63%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 2.3
Knife kills 4 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 76%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 69%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 81%
Enemies flashed per round 0.57+0.30 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +10.1, Headshots +2 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −40 ELO
20 matches · 40% win rate

-DeepL- loses the most ELO in match 2 of the day: −40 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 78%
0.70 better than 44%
77.2 better than 42%
0.96 better than 41%
48% of 161 duels better than 41%
41% of 17 situations better than 64%
Anubis18
61% better than 81%
0.79 better than 84%
82.9 better than 68%
1.10 better than 85%
58% of 80 duels better than 88%
43% of 14 situations better than 64%
Ancient17
53% better than 62%
0.70 right on the average
76.7 better than 36%
0.99 better than 61%
51% of 71 duels better than 62%
29% of 14 situations better than 31%
Mirage13
31% -
0.65 -
70.4 -
0.94-
45% of 47 duels -
40% of 10 situations -
Inferno9
44% -
0.61 -
69.9 -
0.88-
50% of 30 duels -
50% of 8 situations -
Cache6
50% -
0.66 -
77.1 -
0.90-
55% of 29 duels -
-
Nuke3
0% -
0.72 -
76.1 -
0.91-
17% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DeepL- plays

Across 104 matches -DeepL- averages K/R 0.70, ADR 76.8 and a rating of 0.98. Biggest strength: Utility damage per round at 5.5, better than 81% of level 6 players. Averages 15.0 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 31 of 104 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. -DeepL- loses the most ELO in match 2 of the day (−40 ELO, win rate 40%). Things go best from match 5 of the day (+102 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +102 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +10.1, Headshots +2 pp, Win rate +9 pp. Last 30 days: 21 matches, win rate 67%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.