-Dedaa

Serbia
On FACEIT since 2016 264 matches tracked 82 matches in 30 days
ELO ▲ 29
3,195
30-day peak: 3,406
Rank EU ▼ 981 places
#3,790
Serbia #77 in Serbia
30 days · prev. #2,809 · best #2,809
Last updated:

How does -Dedaa play?

Rating 1.05 (from 216 matches) K/R 0.74 ADR 83.9 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.8
Knife kills 3 in 264 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 30x 4K, 4 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 7.6+3.7 · Ø 3.9 better than 98%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +276
= Stayed the same
ADR at 83.5
▼ Got worse
K/R −0.04, Rating −0.22

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −72 ELO, win rate 45%
On Fridays +67 ELO, win rate 45%

-Dedaa loses the most ELO on Anubis: −89 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
55% right on the average
0.84 better than 82%
92.7 better than 89%
1.17 better than 77%
56% of 322 duels better than 69%
41% of 41 situations better than 55%
Ancient51
47% better than 22%
0.68 better than 14%
81.7 better than 46%
0.96 better than 17%
48% of 224 duels better than 24%
54% of 24 situations better than 85%
Anubis40
40% better than 9%
0.71 better than 28%
79.4 better than 37%
0.99 better than 26%
43% of 169 duels better than 8%
24% of 17 situations better than 16%
Nuke30
53% better than 34%
0.66 better than 7%
73.4 better than 9%
0.95 better than 12%
46% of 105 duels better than 14%
28% of 18 situations better than 21%
Mirage29
45% better than 14%
0.66 better than 10%
75.7 better than 18%
0.97 better than 19%
46% of 100 duels better than 15%
33% of 15 situations better than 32%
Inferno24
67% better than 67%
0.84 better than 71%
94.9 better than 81%
1.22 better than 71%
58% of 139 duels better than 57%
38% of 8 situations better than 47%
Cache3
33% -
0.63 -
76.8 -
0.79-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dedaa plays

Across 264 matches -Dedaa averages K/R 0.74 and ADR 83.9; the rating across the 216 rated matches is 1.05. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 90 of 216 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 187 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.25. -Dedaa loses the most ELO on Anubis (−89 ELO, win rate 40%). Things go best on Mirage (+141 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, +47 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +276. Got weaker: K/R −0.04, Rating −0.22. Unchanged in recent months: ADR at 83.5. Last 30 days: 82 matches, win rate 49%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.