-De_StrOyeR

Estonia
On FACEIT since 2021 135 matches tracked 135 matches in 30 days
Last updated:

How does -De_StrOyeR play?

Rating 0.98 K/R 0.70 ADR 79.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.6
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 17x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -De_StrOyeR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +83 ELO, win rate 42%

-De_StrOyeR loses the most ELO in match 1 of the day: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 44%
0.71 better than 32%
79.1 better than 39%
0.99 better than 31%
49% of 172 duels better than 33%
55% of 20 situations better than 89%
Ancient29
66% better than 87%
0.72 better than 33%
81.7 better than 44%
1.03 better than 43%
50% of 133 duels better than 36%
42% of 19 situations better than 61%
Anubis24
29% better than 2%
0.63 better than 6%
71.5 better than 7%
0.85 better than 4%
47% of 89 duels better than 22%
30% of 10 situations better than 28%
Dust 223
52% better than 46%
0.74 better than 47%
83.7 better than 61%
1.03 better than 43%
53% of 99 duels better than 55%
71% of 14 situations better than 99%
Cache8
63% -
0.64 -
76.3 -
0.89-
50% of 38 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -De_StrOyeR plays

Across 135 matches -De_StrOyeR averages K/R 0.70, ADR 79.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 42 of 135 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 2 aces. -De_StrOyeR loses the most ELO in match 1 of the day (−60 ELO, win rate 45%). Things go best on Mirage (+155 ELO, win rate 51%). Match no. 2 of the day goes best: 65% win rate, +86 ELO. Last 30 days: 135 matches, win rate 51%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.