-DeStR_

Kazakhstan
On FACEIT since 2017 198 matches tracked 77 matches in 30 days
ELO ▲ 89
3,109
30-day peak: 3,326
Rank EU ▲ 3,954 places
#5,339
Kazakhstan #181 in Kazakhstan
30 days · prev. #9,293 · best #2,386
Last updated:

How does -DeStR_ play?

Rating 0.98 (from 175 matches) K/R 0.68 ADR 74.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 43%−9 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.99−0.07 · Ø 1.06 better than 19%
Pistol kills per match 2.2
Knife kills 6 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 13x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 68%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +402
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
87 matches · 51% win rate
On Dust 2 −19 ELO
59 matches · 53% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 39%
On Fridays +30 ELO, win rate 43%

-DeStR_ loses the most ELO on Mirage: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 33%
0.72 better than 30%
77.2 better than 25%
1.00 better than 27%
46% of 228 duels better than 15%
46% of 57 situations better than 72%
Dust 259
53% better than 43%
0.64 better than 6%
71.1 better than 6%
0.91 better than 7%
44% of 206 duels better than 11%
38% of 32 situations better than 46%
Ancient22
73% better than 95%
0.68 better than 15%
75.1 better than 15%
1.07 better than 53%
64% of 39 duels better than 96%
23% of 13 situations better than 14%
Nuke15
53% better than 33%
0.64 better than 3%
70.0 better than 3%
0.88-
48% of 31 duels better than 20%
25% of 4 situations better than 17%
Inferno8
75% -
0.77 -
81.3 -
1.17-
60% of 25 duels -
43% of 7 situations -
Anubis4
25% -
0.63 -
71.5 -
0.86-
0% of 10 duels -
40% of 5 situations -
Overpass3
67% -
0.74 -
68.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How -DeStR_ plays

Across 198 matches -DeStR_ averages K/R 0.68 and ADR 74.5; the rating across the 175 rated matches is 0.98. Most room to improve: Opening duels won at 43%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 59 of 175 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 122 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. -DeStR_ loses the most ELO on Mirage (−62 ELO, win rate 51%). Things go best on Ancient (+120 ELO, win rate 73%). Improved over the last three months: Headshots +3 pp, ELO +402. Got weaker: K/R −0.09, Rating −0.11, ADR −9.8. Unchanged in recent months: Win rate at 55%. Last 30 days: 77 matches, win rate 51%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.