-Darki-

Germany
On FACEIT since 2015 107 matches tracked 10 matches in 30 days
ELO ▼ 44
2,532
30-day peak: 2,576
Rank EU
#47,434
Germany #1,169 in Germany
Last updated:

How does -Darki- play?

Rating 1.05 K/R 0.75 ADR 81.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 9x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.7, Headshots at 51%, ELO at 2,527
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −9 ELO, win rate 43%
On Saturdays −41 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.98 · Inferno
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
44% better than 16%
0.74 better than 33%
80.7 better than 28%
1.06 better than 37%
52% of 114 duels better than 38%
33% of 15 situations better than 35%
Anubis27
59% better than 69%
0.75 right on the average
81.7 better than 47%
1.02 better than 37%
55% of 119 duels better than 66%
21% of 14 situations better than 12%
Dust 221
52% better than 47%
0.70 better than 27%
76.3 better than 24%
0.95 better than 17%
55% of 99 duels better than 68%
38% of 8 situations right on the average
Nuke12
50% -
0.84 -
86.3 -
1.20-
63% of 40 duels -
71% of 7 situations -
Cache7
57% -
0.79 -
87.8 -
1.15-
54% of 50 duels -
0% of 2 situations -
Ancient3
33% -
0.65 -
67.2 -
0.90-
56% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Darki- plays

Across 107 matches -Darki- averages K/R 0.75, ADR 81.0 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 37 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Things go best on Inferno (+38 ELO, win rate 44%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.7, Headshots at 51%, ELO at 2,527. Last 30 days: 10 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.