-Darki-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.07 K/D and so just above the average (1.04).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months unchanged at 1.05. Just above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 85.4. Last 3 months: 81.7 (at the start 80.4). Just above the average (81.3).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months unchanged at 51%. Right on the average (51%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 49%). Slightly above the average (50%).
Best month: September 2026 with 2,579. Last 3 months: 2,527 (at the start 2,570).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.98 · Inferno
- Most kills in a match: 52 · Anubis
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Darki- plays
Across 107 matches -Darki- averages K/R 0.75, ADR 81.0 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 37 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Things go best on Inferno (+38 ELO, win rate 44%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.7, Headshots at 51%, ELO at 2,527. Last 30 days: 10 matches, win rate 50%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.