-Dan0NT

Russia
On FACEIT since 2023 129 matches tracked 52 matches in 30 days
ELO ▲ 168
2,342
30-day peak: 2,342
Rank EU
#87,952
Russia #24,973 in Russia
Last updated:

How does -Dan0NT play?

Rating 1.03 K/R 0.71 ADR 76.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 18x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.5, Win rate +8 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 43%

-Dan0NT loses the most ELO in match 2 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 85%
0.70 better than 29%
73.8 better than 16%
1.04 right on the average
50% of 114 duels better than 42%
54% of 24 situations better than 87%
Anubis27
56% better than 61%
0.75 right on the average
80.1 better than 43%
1.07 better than 58%
56% of 104 duels better than 73%
45% of 22 situations better than 65%
Ancient17
53% right on the average
0.74 better than 47%
78.4 better than 34%
1.07 better than 62%
54% of 50 duels better than 62%
36% of 14 situations better than 44%
Dust 217
53% better than 56%
0.71 better than 34%
76.3 better than 26%
1.01 better than 39%
47% of 58 duels better than 27%
63% of 8 situations better than 96%
Nuke17
53% better than 45%
0.66 better than 9%
72.4 better than 8%
0.97 better than 22%
44% of 54 duels better than 12%
54% of 13 situations better than 83%
Inferno7
57% -
0.72 -
73.9 -
1.04-
40% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dan0NT plays

Across 129 matches -Dan0NT averages K/R 0.71, ADR 76.0 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 41 matches. In 54 of 129 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. -Dan0NT loses the most ELO in match 2 of the day (±0 ELO, win rate 48%). Things go best on Anubis (+55 ELO, win rate 56%). From match no. 5 of the day on, things go best: 66% win rate, +6 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.5, Win rate +8 pp, ELO +230. Got weaker: Headshots −3 pp. Last 30 days: 52 matches, win rate 60%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.