-DOBERMAN666
Name history of -DOBERMAN666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -DOBERMAN666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months unchanged at 0.74. Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months: 1.05 (at the start 1.06). Just above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.6. Last 3 months: 80.3 (at the start 82.6). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 58% (at the start 57%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: October 2026 with 2,832. Last 3 months: 2,771 (at the start 2,659).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-DOBERMAN666 loses the most ELO in match 1 of the day: −145 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 2.44 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DOBERMAN666 plays
Across 261 matches -DOBERMAN666 averages K/R 0.74, ADR 80.8 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 110 of 261 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 194 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. -DOBERMAN666 loses the most ELO in match 1 of the day (−145 ELO, win rate 39%). Things go best on Nuke (+90 ELO, win rate 62%). Match no. 4 of the day goes best: 68% win rate, +31 ELO. Improved over the last three months: ELO +112. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.3, Headshots at 58%. Last 30 days: 63 matches, win rate 52%, net ELO +121.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.