-DESTROYER-

JP
108 matches tracked
Last updated:

How does -DESTROYER- play?

Rating 0.88 (from 88 matches) K/R 0.61 ADR 68.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 52%+6 pp · Ø 46% better than 81%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 2.1
Knife kills 4 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.9%).

2K rounds 9.9%−3.0 pp · Ø 12.9% better than 2%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 3x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 69.9, ELO at 988
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
30 matches · 57% win rate
On Anubis −10 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −40 ELO, win rate 42%

-DESTROYER- loses the most ELO on Dust 2: −64 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.60 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 75%
0.57 better than 1%
62.7 better than 1%
0.83 better than 4%
43% of 69 duels better than 14%
14% of 14 situations better than 5%
Anubis24
46% better than 39%
0.63 better than 13%
69.3 better than 5%
0.87 better than 13%
38% of 91 duels better than 5%
31% of 16 situations better than 29%
Inferno18
33% better than 7%
0.67 better than 36%
72.1 better than 21%
0.94-
49% of 43 duels better than 46%
38% of 8 situations right on the average
Ancient16
75% better than 98%
0.62 better than 8%
73.5 better than 17%
0.89-
48% of 63 duels better than 42%
50% of 14 situations better than 80%
Mirage9
56% -
0.63 -
70.3 -
0.96-
27% of 15 duels -
33% of 6 situations -
Cache7
43% -
0.53 -
60.5 -
0.62-
33% of 9 duels -
0% of 2 situations -
Nuke4
0% -
0.70 -
72.3 -
1.04-
27% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DESTROYER- plays

Across 108 matches -DESTROYER- averages K/R 0.61 and ADR 68.4; the rating across the 88 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Damage per round (ADR) at 68.4, better than only 3% of level 6 players. Averages 13.8 kills per match with 52% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 17 of 88 matches the rating was 1.10 or higher (19%), in 44 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. -DESTROYER- loses the most ELO on Dust 2 (−64 ELO, win rate 57%). Things go best in match 1 of the day (+30 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 69.9, ELO at 988. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.