-DESTROYER-
Name history of -DESTROYER-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -DESTROYER- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (12.9%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months: 0.88 (at the start 0.87). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 70.9. Last 3 months: 69.9 (at the start 67.1). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 54%). Clearly above the average (46%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 52% (at the start 48%). Right on the average (52%).
Best month: August 2026 with 1,081. Last 3 months: 988 (at the start 1,016).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-DESTROYER- loses the most ELO on Dust 2: −64 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 1.60 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DESTROYER- plays
Across 108 matches -DESTROYER- averages K/R 0.61 and ADR 68.4; the rating across the 88 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Damage per round (ADR) at 68.4, better than only 3% of level 6 players. Averages 13.8 kills per match with 52% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 17 of 88 matches the rating was 1.10 or higher (19%), in 44 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. -DESTROYER- loses the most ELO on Dust 2 (−64 ELO, win rate 57%). Things go best in match 1 of the day (+30 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 69.9, ELO at 988. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.