-D1vinee-

Hong Kong
On FACEIT since 2015 198 matches tracked 18 matches in 30 days
ELO ▼ 10
2,684
30-day peak: 2,766
Rank SEA ▼ 81 places
#546
Hong Kong #21 in Hong Kong
30 days · prev. #465 · best #443
Last updated:

How does -D1vinee- play?

Rating 1.07 K/R 0.76 ADR 81.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 30x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 82.1
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
26 matches · 35% win rate
On Anubis −8 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −72 ELO, win rate 42%
On Sundays −102 ELO, win rate 37%

-D1vinee- loses the most ELO on Mirage: −44 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.57 · Vertigo
  3. Longest win streak: 10 wins in a row · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
54% better than 53%
0.79 better than 69%
82.2 better than 54%
1.11 better than 69%
52% of 303 duels right on the average
45% of 40 situations better than 71%
Ancient44
55% better than 55%
0.79 better than 65%
85.8 better than 66%
1.11 better than 69%
53% of 174 duels right on the average
37% of 30 situations better than 47%
Mirage26
35% better than 3%
0.65 better than 10%
70.3 better than 5%
0.90 better than 8%
35% of 96 duels better than 1%
40% of 15 situations better than 53%
Anubis25
40% better than 14%
0.72 better than 36%
77.5 better than 29%
0.97 better than 24%
53% of 119 duels better than 55%
41% of 17 situations better than 56%
Cache16
75% -
0.85 -
88.8 -
1.27-
46% of 78 duels -
55% of 11 situations -
Inferno16
50% better than 28%
0.69 better than 14%
78.4 better than 23%
0.93 better than 5%
50% of 74 duels better than 22%
44% of 9 situations better than 66%
Nuke4
50% -
0.85 -
92.4 -
1.19-
72% of 18 duels -
50% of 6 situations -
Vertigo4
100% -
1.10 -
103.6 -
1.73-
100% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -D1vinee- plays

Across 198 matches -D1vinee- averages K/R 0.76, ADR 81.6 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 91 of 198 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 141 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. -D1vinee- loses the most ELO on Mirage (−44 ELO, win rate 35%). Things go best on Dust 2 (+264 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate, +169 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −118. Unchanged in recent months: ADR at 82.1. Last 30 days: 18 matches, win rate 44%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.