-D1a

Germany
On FACEIT since 2015 228 matches tracked 66 matches in 30 days
Last updated:

How does -D1a play?

Rating 0.99 (from 150 matches) K/R 0.70 ADR 77.7 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 8%
AWP share of kills 3%−8 pp better than 19%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 21x 4K, 3 aces in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.2+1.1 better than 77%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, Win rate at 58%
▼ Got worse
ADR −4.9

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −76 ELO
36 matches · 64% wins
On Ancient −24 ELO
36 matches · 56% wins
On Mondays −24 ELO, win rate 40%

-D1a loses the most ELO on Anubis: −76 ELO, 64% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Cache
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache48
58% -
0.74 -
82.3 -
1.02-
55% of 186 duels -
33% of 24 situations -
Mirage46
63% better than 87%
0.70 better than 28%
78.9 better than 39%
1.01 better than 41%
55% of 152 duels better than 70%
45% of 22 situations better than 71%
Ancient36
56% better than 60%
0.68 better than 17%
74.9 better than 16%
0.91 better than 11%
45% of 80 duels better than 17%
60% of 5 situations better than 92%
Anubis36
64% better than 83%
0.72 better than 38%
80.8 better than 52%
1.04 level
54% of 94 duels better than 61%
48% of 21 situations better than 74%
Inferno22
50% better than 38%
0.63 better than 5%
70.2 better than 5%
0.78-
36% of 58 duels better than 1%
33% of 6 situations better than 39%
Dust 219
58% better than 70%
0.65 better than 10%
73.5 better than 14%
0.92 better than 14%
42% of 64 duels better than 9%
20% of 10 situations better than 10%
Nuke18
50% better than 30%
0.77 better than 60%
76.7 better than 30%
1.16-
51% of 47 duels better than 44%
40% of 10 situations better than 54%
Overpass3
33% -
0.73 -
78.3 -
-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -D1a plays

Across 228 matches -D1a averages K/R 0.70 and ADR 77.7; the rating across the 150 rated matches is 0.99. Biggest strength: Utility damage per round at 5.2. That is better than 77% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 8% of players on level 10. On average 15.3 kills per match, 41% of them headshots. The strongest map is Anubis with a 64% win rate in 36 matches. In 49 of 150 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. -D1a loses the most ELO on Anubis (−76 ELO, win rate 64%). Things go best on Cache (+125 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −4.9. Unchanged in recent months: K/R at 0.69, Win rate at 58%. Last 30 days: 66 matches, win rate 61%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.