-Cyclone

Sweden
On FACEIT since 2018 209 matches tracked 154 matches in 30 days
ELO ▲ 113
2,228
30-day peak: 2,465
Rank EU
#124,318
Sweden #3,261 in Sweden
Last updated:
Next update possible in 45m 24s

How does -Cyclone play?

Rating 1.04 K/R 0.75 ADR 82.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 33x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.2, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
48 matches · 50% win rate
From match 5 of the day −40 ELO
73 matches · 48% win rate
Between 18:00 and 24:00 +88 ELO, win rate 48%
On Wednesdays −79 ELO, win rate 43%

-Cyclone loses the most ELO on Mirage: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 69%
0.79 better than 74%
85.2 better than 71%
1.14 better than 81%
53% of 177 duels better than 59%
45% of 33 situations better than 72%
Mirage48
50% better than 44%
0.73 right on the average
81.7 better than 57%
0.98 better than 35%
48% of 232 duels better than 34%
32% of 19 situations better than 31%
Ancient47
57% better than 66%
0.74 right on the average
82.7 better than 56%
1.04 better than 55%
48% of 246 duels better than 33%
33% of 24 situations better than 37%
Anubis33
45% better than 27%
0.75 better than 56%
79.1 better than 39%
1.03 right on the average
45% of 146 duels better than 16%
40% of 20 situations better than 58%
Inferno19
42% better than 19%
0.78 better than 74%
86.3 better than 73%
1.05 better than 57%
46% of 78 duels better than 17%
43% of 7 situations better than 66%
Cache11
82% -
0.72 -
83.3 -
1.02-
54% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Cyclone plays

Across 209 matches -Cyclone averages K/R 0.75, ADR 82.6 and a rating of 1.04. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 79 of 209 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 188 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. -Cyclone loses the most ELO on Mirage (−53 ELO, win rate 50%). Things go best on Dust 2 (+71 ELO, win rate 57%). Improved over the last three months: Win rate +9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.2, Headshots at 46%. Last 30 days: 154 matches, win rate 54%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.