-CuCbKa
Name history of -CuCbKa
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -CuCbKa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength61% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 17.2% of rounds and so well above the average (13.6%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19.
Damage per round (ADR)
Best month: October 2026 with 83.8. Last 3 months: 85.0 (at the start 82.6). Slightly above the average (81.1).
Share of headshot kills
Best month: April 2026 with 62%. Last 3 months: 60% (at the start 61%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 64% (at the start 48%). Well above the average (50%).
Best month: September 2026 with 2,359.
Rounds with first kill
Best month: October 2026 with 5%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How -CuCbKa plays
Across 78 matches -CuCbKa averages K/R 0.80 and ADR 83.5; the rating across the 28 rated matches is 1.20. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 16 of 28 matches the rating was 1.10 or higher (57%), in 7 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Improved over the last three months: K/R +0.04, Win rate +16 pp. Unchanged in recent months: ADR at 85.0, Headshots at 60%. Last 30 days: 26 matches, win rate 65%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.