-Cr0wn

Sweden
On FACEIT since 2016 88 matches tracked 65 matches in 30 days
Last updated:

How does -Cr0wn play?

Rating 1.20 K/R 0.83 ADR 86.9 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 88 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 2.7
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 85%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 17x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.24, ADR +10.2, Win rate +27 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.86 (at the start 0.73). Well above the average (0.75).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
21 matches · 57% win rate
In match 1 of the day +74 ELO
26 matches · 50% win rate

-Cr0wn loses the most ELO on Mirage: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 68%
0.78 better than 65%
81.5 right on the average
1.12 better than 73%
56% of 85 duels better than 74%
29% of 24 situations better than 23%
Dust 218
67% better than 92%
0.89 better than 93%
96.1 better than 95%
1.34 better than 98%
60% of 80 duels better than 88%
33% of 12 situations better than 33%
Ancient12
50% -
0.80 -
81.9 -
1.13-
52% of 31 duels -
38% of 8 situations -
Anubis10
30% -
0.76 -
79.4 -
1.10-
59% of 41 duels -
40% of 5 situations -
Inferno10
30% -
0.75 -
79.2 -
1.04-
56% of 39 duels -
11% of 9 situations -
Cache8
75% -
1.02 -
104.2 -
1.53-
71% of 34 duels -
43% of 7 situations -
Vertigo6
100% -
0.89 -
97.4 -
1.38-
69% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Cr0wn plays

Across 88 matches -Cr0wn averages K/R 0.83, ADR 86.9 and a rating of 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 48 of 88 matches the rating was 1.10 or higher (55%), in 21 it was below 0.90. In 68 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.28. -Cr0wn loses the most ELO on Mirage (−23 ELO, win rate 57%). Improved over the last three months: K/R +0.13, Rating +0.24, ADR +10.2, Win rate +27 pp. Got weaker: Headshots −4 pp. Last 30 days: 65 matches, win rate 62%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.