-Corruption-

Afghanistan
On FACEIT since 2020 168 matches tracked 16 matches in 30 days
Last updated:

How does -Corruption- play?

Rating 1.03 K/R 0.76 ADR 84.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 81%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp, ELO +318
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 85.2, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
43 matches · 49% win rate
In match 4 of the day −24 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 +25 ELO, win rate 30%
On Wednesdays −6 ELO, win rate 38%

-Corruption- loses the most ELO on Dust 2: −42 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 42%
0.74 better than 55%
82.4 better than 62%
1.03 better than 52%
48% of 189 duels better than 35%
27% of 26 situations better than 22%
Inferno28
54% right on the average
0.73 better than 46%
83.4 better than 63%
0.99 better than 32%
46% of 155 duels better than 20%
33% of 15 situations better than 40%
Anubis25
52% better than 48%
0.79 better than 76%
87.9 better than 85%
1.06 better than 62%
52% of 97 duels better than 53%
33% of 15 situations better than 36%
Mirage20
70% better than 97%
0.80 better than 79%
87.4 better than 81%
1.07 better than 66%
50% of 96 duels better than 44%
56% of 9 situations better than 91%
Nuke19
47% better than 23%
0.78 better than 56%
85.7 better than 65%
1.06 better than 48%
49% of 86 duels better than 32%
38% of 13 situations right on the average
Cache18
39% -
0.77 -
86.3 -
1.03-
45% of 96 duels -
11% of 9 situations -
Ancient11
27% -
0.73 -
82.9 -
0.96-
39% of 79 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Corruption- plays

Across 168 matches -Corruption- averages K/R 0.76, ADR 84.8 and a rating of 1.03. Biggest strength: 3K rounds at 4.8%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 70 of 168 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 127 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. -Corruption- loses the most ELO on Dust 2 (−42 ELO, win rate 49%). Things go best on Mirage (+50 ELO, win rate 70%). From match no. 5 of the day on, things go best: 64% win rate, −23 ELO. Improved over the last three months: Win rate +13 pp, ELO +318. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 85.2, Headshots at 39%. Last 30 days: 16 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.