-CoriN-

Brazil
On FACEIT since 2021 159 matches tracked
ELO
2,477
Peak across the last 159 matches: 2,523
Rank SA ▼ 146 places
#1,285
Brazil #848 in Brazil
30 days · prev. #1,139 · best #1,139
Last updated:

How does -CoriN- play?

Rating 1.07 (from 109 matches) K/R 0.76 ADR 82.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.8
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 20x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.12, ADR −4.4, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
33 matches · 42% win rate
On Fridays −68 ELO, win rate 40%

-CoriN- loses the most ELO on Dust 2: −71 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 37%
0.76 better than 57%
82.3 better than 55%
0.99 better than 34%
44% of 147 duels better than 13%
40% of 25 situations better than 57%
Dust 233
42% better than 17%
0.74 better than 48%
79.7 better than 43%
1.05 better than 53%
48% of 81 duels better than 31%
45% of 20 situations better than 71%
Ancient20
80% better than 99%
0.80 better than 74%
82.8 better than 56%
1.21 better than 89%
49% of 63 duels better than 35%
69% of 13 situations better than 98%
Anubis13
38% -
0.73 -
81.6 -
1.06-
50% of 36 duels -
38% of 8 situations -
Inferno10
80% -
0.86 -
93.3 -
1.21-
53% of 47 duels -
33% of 3 situations -
Cache7
57% -
0.69 -
73.6 -
0.95-
49% of 37 duels -
-
Overpass4
50% -
0.73 -
78.2 -
1.43-
100% of 4 duels -
-
Nuke3
33% -
0.81 -
95.5 -
1.28-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -CoriN- plays

Across 159 matches -CoriN- averages K/R 0.76 and ADR 82.3; the rating across the 109 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 38% headshots. The strongest map is Ancient with a 80% win rate in 20 matches. In 52 of 109 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 79 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: June 2026 at 1.17. -CoriN- loses the most ELO on Dust 2 (−71 ELO, win rate 42%). Things go best on Ancient (+146 ELO, win rate 80%). Got weaker: K/R −0.06, Rating −0.12, ADR −4.4, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.