-ComPlex
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.35 K/D and so well above the average (1.07).
Impact
StrengthExactly 3 kills in 7.0% of rounds and so well above the average (4.2%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.88). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.35. Last 3 months: 1.33 (at the start 1.22). Well above the average (1.06).
Damage per round (ADR)
Best month: September 2026 with 100.8. Last 3 months: 99.6 (at the start 96.7). Well above the average (81.3).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 59%). Just below the average (53%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 41%). Slightly below the average (54%).
Best month: September 2026 with 3,508. Last 3 months: 3,277 (at the start 2,993).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 423 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ComPlex loses the most ELO on Cache: −238 ELO, 31% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.96 · Mirage
- Most kills in a match: 45 · Anubis
- Recorded match no. 250 · Inferno
Maps in detail
from the last 423 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ComPlex plays
Across 423 matches -ComPlex averages K/R 0.93, ADR 99.2 and a rating of 1.31. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 67 matches. In 283 of 423 matches the rating was 1.10 or higher (67%), in 65 it was below 0.90. In 364 matches with detailed stats: 133 4Ks and 14 aces. Best month by rating: September 2026 at 1.35. -ComPlex loses the most ELO on Cache (−238 ELO, win rate 31%). Things go best on Dust 2 (+195 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +11 pp, ELO +284. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 99.6. Last 30 days: 29 matches, win rate 34%, net ELO −203.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.