-ComPlex

Australia
On FACEIT since 2018 423 matches tracked 29 matches in 30 days
ELO ▼ 119
3,277
30-day peak: 3,396
Rank OCE ▼ 7 places
#19
Australia #13 in Australia
30 days · prev. #12 · best #12
Last updated:

How does -ComPlex play?

Rating 1.31 K/R 0.93 ADR 99.2 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 423 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.35+0.28 · Ø 1.07 better than 97%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 133x 4K, 14 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 83%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +11 pp, ELO +284
= Stayed the same
ADR at 99.6
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −238 ELO
29 matches · 31% win rate
On Anubis −128 ELO
67 matches · 55% win rate
Between 0:00 and 6:00 −35 ELO, win rate 41%
On Saturdays −65 ELO, win rate 38%

-ComPlex loses the most ELO on Cache: −238 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.96 · Mirage
  3. Most kills in a match: 45 · Anubis
  4. Recorded match no. 250 · Inferno

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
54% better than 46%
0.93 better than 97%
100.2 better than 98%
1.31 better than 97%
58% of 662 duels better than 80%
42% of 84 situations better than 60%
Dust 2105
50% better than 32%
0.93 better than 96%
98.1 better than 96%
1.34 better than 97%
57% of 450 duels better than 73%
46% of 68 situations better than 70%
Anubis67
55% better than 48%
0.97 better than 99%
102.6 better than 99%
1.39 better than 99%
60% of 305 duels better than 86%
42% of 48 situations better than 58%
Ancient62
52% better than 37%
0.91 better than 95%
98.1 better than 97%
1.28 better than 95%
60% of 284 duels better than 87%
42% of 33 situations better than 59%
Cache29
31% better than 1%
0.91 better than 92%
99.5 better than 94%
1.28 better than 91%
60% of 147 duels better than 76%
36% of 14 situations better than 44%
Nuke14
29% -
0.88 -
93.0 -
1.17-
65% of 71 duels -
29% of 7 situations -
Inferno8
63% -
0.81 -
88.6 -
1.19-
54% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ComPlex plays

Across 423 matches -ComPlex averages K/R 0.93, ADR 99.2 and a rating of 1.31. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 67 matches. In 283 of 423 matches the rating was 1.10 or higher (67%), in 65 it was below 0.90. In 364 matches with detailed stats: 133 4Ks and 14 aces. Best month by rating: September 2026 at 1.35. -ComPlex loses the most ELO on Cache (−238 ELO, win rate 31%). Things go best on Dust 2 (+195 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +11 pp, ELO +284. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 99.6. Last 30 days: 29 matches, win rate 34%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.